My buddy Charles Cox and a few people are working on a game called Habitat that I got the opportunity to do some look dev for. Really cool concept, where in the far future people are trying to survive in earth's orbit using only the trash and junk we tried to get rid of long before.
Tight deadline on this. I got to use Substance Designer for all the texture work. Renders are from Maya Viewport 2.0 using the default dx11 shader (love it!). Would have loved to take this another 20% but working in my spare time I to move on to other things...bummer. Anyway check out Habitat's Kickstarter.
Monday, April 7, 2014
Wednesday, April 2, 2014
Skylanders Spyro prototype
Skylanders was one of the very last projects I worked on at Activision. In the shot, Spyro floated in as the toy and and then transformed into a living version of himself that you would then play in the game. The problem was that the toy version looked like less like the toy and more like Zoic's interpretation. I was asked to take the model from their cinematic (Below Left) and make it look more like the toy (Below right) at the beginning.
Below is the image what I was able to get in a few days, using Zbrush, and some mental ray magic fun.
Below is the image what I was able to get in a few days, using Zbrush, and some mental ray magic fun.
They wound up not using the work I did because of the rendering overhead of IBL and Final Gather at the time was more than thy had time for, but whatever. This was still the sort of super fun challenge I don't usually get to do and I love me some Spyro. Feel free to message me if you like a breakdown of my workflow and/or you want to see a turn table of this little guy.
Here's a visual target I made for Prototype 2 a while back. I sculpted this from scratch and textured this using photographs they supplied me of an actress they had cast. In the image I've photoshopped a couple of things but it's mostly straight out of Mental Ray.
Just a FYI: This image looks rather dark on my Cintiq, but on my shiny new viewsonic looks about right.
Monday, May 14, 2012
Figure Sculpture Class
I began taking Scott Eaton's Class figure sculpting class a few weeks ago and I'm really liking it so far. I have to admit it's a ton of work but I'm trying my best to keep up. Between this, my Microsoft mentorships (yep plural, I have 2) and still seeing the family... life has been a bit nuts. I'll keep on posting this stuff as I go.
Monday, July 4, 2011
Tuesday, May 17, 2011
Head Study
For this exercise I took a head I had originally created for the the Russian Character below. I wanted try to take a "very" male head and make it female.
Monday, May 9, 2011
Lucia Von Bardas
This is another character I did a while back for Marvel Ultimate Alliance 2. I added a pose and did some additional modeling for her after the fact.
Sunday, May 8, 2011
Gambit Turn Tables
Here's the final image of Gambit. Going to post some turn arounds and he'll be finished. Fun character to design but I'll be happy to move onto something else. Learned a lot with this one... Crits and comments are welcome, I'll put that energy to the next one ;)
Here's some turntables with and without the coat.
Saturday, May 7, 2011
Thursday, March 31, 2011
Thursday, March 24, 2011
Marvel Ultimate Alliance 2
Finally got around to posting some of the characters I worked on for MUA2. I got to work on thsi project before and after I had a stint working on COD World at War. It was definitly the wonder bread of that project sandwich!
Special recognition goes out to David Duong who also worked on Spiderman with me. Dave has since went into design school in NY and is doing some pretty awesome stuff. Miss you Dave!
Wednesday, February 9, 2011
Wednesday, February 2, 2011
Tuesday, December 22, 2009
Been awhile
Here's something I am currently workin' on... Textures all hand painted. I had planned to do a homage to Walter Bishop (John Noble) but because of some trademarking and blah blah I strayed a bit. I love that character soooooo much! I want to revisit the earlier version at some point and do a maquette with the whole body , but first gotta finish Remembering Omery!!! mmmmm priorities with my old men :-)
Monday, October 26, 2009
Sunday, October 25, 2009
Just for fun
Friday, October 16, 2009
Textureing update
Here's the latest update. It looks a little hot (lighting) on my 21 inch dell lcd but on my cintiq it looks good so... I'm hoping most lcds are around the same gamma settings as that screen. Anyway, still feel like I have more to do on the head, most of my time has been spent on the hair cards with more work needed on the hair line. I'll post the texture sheets at the very end.
Any feedback would be great!
Tuesday, October 13, 2009
Tank Girl Quick Sketch
Monday, October 12, 2009
Thursday, October 8, 2009
Mirslov
So this is another marketing piece I'm doing for work. Render was composited using all Zbrush renders using similar methods to this article on Zbrush Central.
Tuesday, August 4, 2009
Another practice sculpt
Wednesday, July 29, 2009
Wednesday, June 3, 2009
3dCoat
So I've started playing with 3d coat.... pretty sweet. Hair in it is awesome. So the biggest challenges I've had with this particular sculpt is that at a certain point it becomes hard to smooth areas, and hard to control surfaces exactly how I want. I think the voxel volume gets way to thick at times causing everything to slow way down, so I need to figure out a way to control the thickness better. I think my gfx card also might be slowing me down quite a bit - no cuda.
Adding geo however is really simple, using either the snake object, primitives, or even the sphere voxel brush to add voxels to sculpt on. I think if you plan well (splitting up geo) you could easily get a full character done in here. I'm doing some more sculpts so keep an eye on the blog.
Saturday, May 2, 2009
Found an image
Saturday, July 19, 2008
took a break
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