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So I've started playing with 3d coat.... pretty sweet. Hair in it is awesome. So the biggest challenges I've had with this particular sculpt is that at a certain point it becomes hard to smooth areas, and hard to control surfaces exactly how I want. I think the voxel volume gets way to thick at times causing everything to slow way down, so I need to figure out a way to control the thickness better. I think my gfx card also might be slowing me down quite a bit - no cuda.
Adding geo however is really simple, using either the snake object, primitives, or even the sphere voxel brush to add voxels to sculpt on. I think if you plan well (splitting up geo) you could easily get a full character done in here. I'm doing some more sculpts so keep an eye on the blog.
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