My buddy Charles Cox and a few people are working on a game called Habitat that I got the opportunity to do some look dev for. Really cool concept, where in the far future people are trying to survive in earth's orbit using only the trash and junk we tried to get rid of long before.
Tight deadline on this. I got to use Substance Designer for all the texture work. Renders are from Maya Viewport 2.0 using the default dx11 shader (love it!). Would have loved to take this another 20% but working in my spare time I to move on to other things...bummer. Anyway check out Habitat's Kickstarter.